@startuml
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!define MATERIAL_FORMAT_TEXTDIRECTION_R_TO_L(_alias) ENTITY(rectangle,black,format_textdirection_r_to_l,_alias,MATERIAL FORMAT_TEXTDIRECTION_R_TO_L)
!define MATERIAL_FORMAT_TEXTDIRECTION_R_TO_L(_alias, _label) ENTITY(rectangle,black,format_textdirection_r_to_l,_label, _alias,MATERIAL FORMAT_TEXTDIRECTION_R_TO_L)
!define MATERIAL_FORMAT_TEXTDIRECTION_R_TO_L(_alias, _label, _shape) ENTITY(_shape,black,format_textdirection_r_to_l,_label, _alias,MATERIAL FORMAT_TEXTDIRECTION_R_TO_L)
!define MATERIAL_FORMAT_TEXTDIRECTION_R_TO_L(_alias, _label, _shape, _color) ENTITY(_shape,_color,format_textdirection_r_to_l,_label, _alias,MATERIAL FORMAT_TEXTDIRECTION_R_TO_L)
skinparam folderBackgroundColor<<MATERIAL FORMAT_TEXTDIRECTION_R_TO_L>> White
@enduml